Following a vision of world peace thanks to Pokémon Go, it's beyond doubt that the creature-catching series is about as ubiquitous gaming titles around. Pikachu is just as recognizable as Mickey Mouse, perhaps even more. The continued excitement around card prices ensures near-daily Pokemon news stories. It would be hard-pressed to find a Pokémon game that didn't sell at least a few million copies. Even, unofficial Pokémon games achieve popularity every year.
Yet despite that pervasiveness and fame, some Pokémon games that remain underappreciated. These represent titles that failed to receive their proper due, or were buried under the hype of the mainline series. They're Pokémon games stuck on doomed consoles or services, or were early forays onto different formats. They're often also Pokémon games that probably would have flourished if they ever got follow-ups or modern remakes. Considering these factors, this list will not be yet another reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.
Nevertheless, you may already know about these Pokémon games. So, before adjusting your spectacles and typing 'Well,' we can all acknowledge that these are Pokémon games for people with discerning palates, agreed?
Pokémon Ranch: The Chill Forerunner
Too many Pokémon games focus on the battling aspect of the series, and far too few of them highlight the everyday realities that would come with living with a pet. Sure, modern titles include small features like these in recent entries—you can pet, and feed your monsters in camps. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the precursor to Pokémon Home; that is, as a storage system to store monsters from various titles. Reviews from its launch noted Ranch was a bad if not truly ugly game. It's not my goal to dispute these claims, but it compels me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.
As the name suggests, the game takes place on a ranch where your Mii avatars—imagine this—simply hang out with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the draw was watching what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of coexisting with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its complete potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life simulation.
Ranch came out long before Stardew Valley kicked off the lasting craze of cozy games. It was prior to the rise of passive games, and the Let's Play normalization of watching games you aren't actively controlling. Most people never realized that Ranch's proposal to watch your critters as much as you interact with them didn't mask a shallow core. In truth, Ranch's attention to detail was so remarkable, a Twitch stream focused on running the game continuously. The individual who runs the channel states that, after almost twenty years of playing the game, he still has not encountered everything that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokemon Duel: The Strategic Tabletop Game Lost
Are you aware that Pokémon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 effort to digitize the tabletop experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of freemium phone games. Duel had the trappings of a gacha title where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new pieces.
All of these poor design choices obfuscated a sad truth: Pokémon Duel was an superb tactical game with Duel anymore. "Words cannot describe how much I adored and miss this game," one YouTube comment reads, seven years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of complexity, accessibility, game design, and features in general," a user wrote. "I truly believe if it came out now people would be playing it more than GO and Pocket together."
Regrettably, Duel's initial launch was marred by connectivity problems. Bugs, alongside Duel's predatory business model, gave people little reason to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unusual board structure made for a fantastic strategic challenge for the few folks who played Duel, but that playing field is also a intimidating eyesore.
Pokemon: Magikarp Jump: The Silly Gem
Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so silly, it was bordering on shitpost. Considering we're dealing with a franchise where trainers go out with a team of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is charged with raising the best possible version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things one might wish the core series would do, like offering a wide variety of the same type of monster. I know it's not practical for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially complex or profound game, but the kernels of genius were there. Sharply written events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when 2026 GOTY season rolls around.
With dozens of core games and derivative titles, chances are that I omitted that particular Pokémon game you absolutely adore but contend that too few people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokémon Pinball with affection notwithstanding argu